![]() ![]() ![]() ![]() There are also items you can buy and dress up in that provide extra abilities (or are simply required to move on). Since Piku is basically just a body and legs and this leads to some funny looking movement mechanics and interesting ways of interacting with the world which the makers have used in interesting ways, leading to some sections being a little bit puzzle/platformer. In order to take part in these challenges, you’ll control Piku, a red long-legged creature who everyone thinks is either odd, dangerous or both, but when they meet him turns out to be quite pleasant. The gameplay is certainly interesting, for instance, not long after starting you have to play a basketball/pong style mini-game and there are even has rhythm style challenges to name a few. The story starts out basic enough with a madcap character declaring he will be handing out free money for all your useless junk, but just like real life nothing is free and things are not quite what they seem as you make your way through the world making friends and solving problems. A review copy was provided by Devolver Digital.Pikuniku is a fantastic little title on the Nintendo switch that I’d describe mainly as a platformer, but it’s also littered with other gameplay styles that make up challenges within the game. This review is based on the PC version of the game. It’s not going to win any awards, but if you just want something to put a dumb smile on your face for a day or two, it’ll get the job done. It says a lot that most of its problems manifest merely as disappointment with what could have been, rather than frustration at what there is. It’s that same sort of aimless feel-good experience that’s meant to be played between more “serious” works. Pikuniku constantly reminds me of Animal Crossing, despite being a completely different game. Sacrificing the concluding exposition for another joke was also rather ill-advised. All press material for the game hints at an underlying darkness, but unless you’re unaccustomed to stories having antagonists, that angle is profoundly underwhelming. At first, there seems to be a recurring theme of fixing your own mistakes, but that disappears after the initial village. But the largest unused space is where the overarching plot was supposed to be. ![]() Pikuniku has a serious problem with unused space – hidden nooks that feel like they should totally contain little secrets dot the landscape, and co-op levels often contain alternative paths with nothing in them. “Why would they bother with that?” was a recurring phrase while playing. It’s all generally agreeable, but it’s no substitute for a well-told joke (except the ability to kick your partner across the screen that’s comedic gold). The inclusion of speechless two-player co-op levels is rather bewildering, however, as they suck out most of the handmade charm of the campaign in favor of an emergent equivalent, with levels featuring unwieldy vehicles and players tethered together. It’s never frustrating, at least – most tasks are fairly straightforward, and the physics seem to be tweaked to work in the player’s favor. Your only abilities are jumping and kicking things, so the options for puzzle-solving are quite limited, occasionally devolving into mere fetch quests. The gameplay is certainly not contributing in that regard. It’s the combination of that vibrance with hilariously deadpan dialogue that really makes it worth playing, though. There’s a lovely, pervasive sense of childlike whimsy to it all, reinforced by the innocent visuals and soundtrack. It just gets weirder from there, as the plot goes on to feature sentient rocks, explosive pine cones, and buoyant worms. After being woken by an apathetic ghost, the player character emerges from their mountainside cave to find a village that fears them as a mythical beast, despite obviously being a cute little bipedal sphere. I could continue this gimmick, but honestly, it would pale in comparison to the game’s kingly quirkiness. Note that due to the lack of challenge or narrative significance, those hoping to get a full meal out of this recipe will leave the table hungry. This will make for a sweet little puzzle-platforming palette cleanser defined by solid writing and a generally positive atmosphere. Garnish with nine co-op levels if you feel like it, but it’s not really necessary. How to prepare Pikuniku: take one Undertale, remove all meaning and depth, and coat with a minimalized Night in the Woods art style. ![]()
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